#22: Shard #22 was known as ‘Alexia’ by the Enlightened and ‘Tango’ by the Resistance. The shards have left, and will not be returning, but they were exciting for all involved within Australia, they were watched avidly – perplexed and inspired – by many agents of the competition between the Enlightened and the Resistance. However, it appears that control has been wrested away from the Resistance, and the shard is now in control of the Enlightened having been sent from Canada to the far north of Norway via a VRLA. Since then, the shard has moved to via Hawaii to North America by Blue Link. Players were very very tired, and so very very over being thwarted. It ended up being the longest battle between the teams at once city & people often had to step back into real life, to recharge, before returning to the competition. On the ground sometimes there were 20 or so agents mashing their fingers into their smartphone as the various sides tried to impede or direct the shard’s journey.īoth Enlightenment and Resistance had many sleepless nights plotting, planning and thwarting each other – wise heads got tired planning late at night and early in the morning. When you follow it, you see the shard moved as jittery and as fizzed as a soft drink in it’s journey. Perth’s shard ( #24) arrived at the University of Western Australia and moved through some pubs, signs, fruit boxes, the Serpentine Dam and a koala park before being taken by a blue link by the eventual winners of the contest of control, the Resistance, to their Stronghold of New Caledonia – this being major step towards their target – the Washington Monument. Eventually this shard escaped the population of Victoria’s largest city to travel through New Zealand before being transported through New Caledonia to eventually arrive at the North American Mainland. I recall 24 Resistance players with 8 Enlightened players with fierce expressions all lit by their Smartphone firing out Bursters and Shields to the portal at 11pm in the night both pretending they were not blocking the other’s chances to link out … and at 11.05, everyone were friendly and chortling with each other. There were times where players were storming off in all directions of the compass late at night to clear paths to all manner of locations – across populated Melbourne to reach Lord Howe island was one very memorable link achieved by the Resistance, then blocked by the Enlightened. Melbourne’s Shard ( #20) arrived atop a science based portal (The Art of Chemistry ) and travelled through the city in spluttering leaps of blue or green, was briefly quarantined atop a non-existent pillar of thongs in the Melbourne Zoo & made a memorable escape to the Mornington Peninsula. But for those who took an interest, or even decided to participate, the shards were excitement – positively dripping with excitement. They were sudden arrivals to many, speculated by some, and to the general rank-and-file player, they were of no interest whatsoever. If you would like your report to be published in our daily updates, please submit it to this form.Īnd the shards arrived in Australia – two of them – numbered #20 and #24 respectively. Shard #4 – Story (Enl): The story of Felicia Shard #22, #18, #9 – Recap: Dominican Shardnomaly Here are some reports from fellow agents around the world. To date, the shards have traveled a combined 237,334.9 kms, equivalent to almost 6 laps around the equator. We will also have a daily recap of major shard movements in the previous 24 hours, so be sure to tune in everyday and we’ll keep you up to date. The 31 Devera shards appeared Friday 6th of March and began to move around the world in 6 hour intervals leaving a trail of amazing stories that we are going to share with you here every day. For most newer agents that have never seen them before, there is a lot of mystery around what they actually are, and with each iteration of artifacts or shards having difficult rules, it can even confuse the most experienced agents. To be honest, the shards aren’t really that simple. It is quite amazing that something so simple as an in-game item that jumps between portals can create so many adventures, stories and tears of joy and pain.
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